AI Insights · Timothy · January 2023
Top 5 Casual Games on Android in Brazil: Q4 2022
Explore the performance of the top 5 casual games on Android in Brazil for Q4 2022, including Subway Surfers, Super Sus, Pou, Football League 2024, and 8 Ball Pool.
In the fourth quarter of 2022, the top 5 casual games on the Android platform in Brazil demonstrated varying performance metrics in terms of weekly downloads, revenue, and active users. Here's an overview of their performance.
Subway Surfers from SYBO Games saw a fluctuating trend in weekly revenue, peaking at around $15K in mid-October and ending the year at approximately $5.9K. Weekly downloads remained relatively stable, hovering around 300K to 400K, with a notable increase to over 410K in the final week of December. The game experienced a decline in weekly active users from 40.4M at the start of the quarter to about 22M by the end of December.
Super Sus by PIProductions had a consistent weekly revenue, ranging from $9K to $17K, with the highest revenue recorded at the end of October. Weekly downloads showed significant volatility, peaking at over 543K in early November and dropping to as low as 161K by the end of the month, before climbing back to 332K in the last week of December. Weekly active users fluctuated between 396K and 545K throughout the quarter.
Pou from Zakeh maintained a steady weekly revenue, mostly around $500 to $900, with a slight peak at $851 in late November. Weekly downloads showed an upward trend, starting at 172K and reaching over 261K by the end of December. The game's weekly active users increased from 10.9M to around 12.6M during the same period.
Football League 2024, which was released in mid-November, had minimal revenue figures. However, it experienced a strong start in terms of weekly downloads, beginning at 424K and peaking at 442K in mid-December before a slight decline to 296K by the end of the year. The game's weekly active users showed a positive trend, starting at 372K and reaching 756K by the end of December.
8 Ball Pool from Miniclip.com exhibited a steady increase in weekly revenue, peaking at $60K in late November. Weekly downloads were relatively stable, ranging between 167K and 254K, with a noticeable peak at the end of December. The game saw a gradual increase in weekly active users, starting at 2.9M and rising to approximately 3.4M by the end of the quarter.
For more detailed insights and data on the performance of these and other top casual games, visit Sensor Tower.